I am making new patches using DX11 and since I am creating intense flicker tearing becomes very visible.
From DX9 I am used to horizontal tearing and the solution is to keep presentation interval to default or force it to be wait for frame.
I have no such option in DX11 and I have tried playing around with VSync and buffer numbers, but it doesn’t seem to help. And besides this, I am suspecting that it might be something different since the tearing in DX11 is diagonal.
You can see effect at 1:40 to 1:43 in this video: https://vimeo.com/131986582
I’m using a recent alpha with the latest DX11