Has anyone got this to work?
I connect a texture (eg from a renderer temp target, or kinect 2), set a filepath (with a dds extension) and hit write, but no file gets created…
Has anyone got this to work?
I connect a texture (eg from a renderer temp target, or kinect 2), set a filepath (with a dds extension) and hit write, but no file gets created…
post a pick of what cha doing, there is also hidden pin visible via inspektor “Create Directory” and make sure u add .dds
also raw dds quite heavy i’ve would map RGB to Depth first
test block writer.v4p (5.8 kB)
well it’s not working for me too ;] no idea why use normal writer texture instead
what does this node do?
https://msdn.microsoft.com/en-us/library/windows/desktop/bb694531(v=vs.85).aspx
I’m trying to improve the data rate when writing dds image sequences. Looks like these compression modes could help.
Hmm I wonder if the texture needs to be square / pow2 or something
Is that a temp target renderer? If not it will need it be I think O’ve had this before, browsing on a mac, sorry!
it needs these files in the core directory https://github.com/mrvux/FeralTic-SDX/tree/master/externals/directxtex