Dx11 block writer

Has anyone got this to work?

I connect a texture (eg from a renderer temp target, or kinect 2), set a filepath (with a dds extension) and hit write, but no file gets created…

post a pick of what cha doing, there is also hidden pin visible via inspektor “Create Directory” and make sure u add .dds
also raw dds quite heavy i’ve would map RGB to Depth first

test block writer.v4p (5.8 kB)

well it’s not working for me too ;] no idea why use normal writer texture instead

what does this node do?

https://msdn.microsoft.com/en-us/library/windows/desktop/bb694531(v=vs.85).aspx

I’m trying to improve the data rate when writing dds image sequences. Looks like these compression modes could help.

Hmm I wonder if the texture needs to be square / pow2 or something

Is that a temp target renderer? If not it will need it be I think O’ve had this before, browsing on a mac, sorry!

it needs these files in the core directory https://github.com/mrvux/FeralTic-SDX/tree/master/externals/directxtex

1 Like