I’ve been beating my head against this a lot lately when porting DX9 patches to DX11 - how to convert DX9 Blends to DX11 Blends?
The DX11 advanced Blend node has more pins than the DX9: there is a blend and an alpha blend type for source and destination. What is the difference, and how do they relate to DX9 blending?
In particular, I have two Blend (EX9.RenderState Advanced) cases I can’t figure out for DX11:
Source Bland Mode: SrcColor Destination Blend Mode: InvSrcColor
Source Blend Mode: InvDestColor Destination Blend Mode: DestColor