so im trying to render some transparent Text on Quads. These could be textures oder Skia rendered textures. This is working fine enough but when i add the DepthOfField PostFX it adds this weird bloom to everything in the Scene, even in the focused areas. I Think it may have a problem with the depthstencils for Text or thin lines in general. You can see the effect on the AxisGrid aswell. If i enable a skylight it wont be visible, you can only see it clearly on dark backgrounds.
in the attached vl file my goal would be to have the first Text at position 0 to be focused and sharp, but i cant quite get there. Theres always this light bloom.
Another Issue or bug: When i change the Quality setting on DepthOfField higher than .5 it crashes wickedly,. ( dont try this, had to restart windows
DOF_Test.vl (58.5 KB)
Any Ideas? Im trying to get this working from a camera distance of ~2,5