Does there is a way to show the uvs of a mesh as a 2d texture?
Do you have examples of how that would look? and what would you do with it, do you need it for debugging or a specific rendering technique?
Some time ago @ain posted a solution for visualizing normals in the chat.
I adapted that to UVs but have no idea whatsoever if it is “correct” / supposed to look that way …
UV.7z (4.6 MB)
This does it too obviously.
BTW the Vector4(Vector2) node is part of the addons but I didn’t want to add it as depedency.
I understood the question like this:
DrawUVMap.zip (3.8 KB)
or like this, as there’s no overlapping uvs in the contained meshes it seems
DrawUVMap_Textured.zip (4.4 KB)
Thanks Bjoern but readme got it. Drawuvmapshader is exactly what i need!