Hello. How i can display textures with text pixel to pixel, without any transformations on it? It’s important, because scaled text looks very ugly and i’m trying to avoid it. So, i’m need to keep right aspect ratio and native scale.
the filter node should do that.
belongs connected to sampler state pin on the object.
set the filterpins to “Point”.
the key to pixelprecise rendering in vvvv is Billboard (Transform) with its Object Space set to Pixel.