If you have any VVVVORKSHOP II - Video Documentation related questions, here is the right place.
I have a question related to ConnectAll example. How to make filled triangles in places where 3 lines makes a triangles?
@dagi this would be a different kind of algorithm. finding triangles in the line segments that are the output of the VL example is not easy because there is no identity information (like vertex id of a mesh) about the points.
it would however be possible to find triangles in the points directly, but it would lead to a quite different patch than the one in the video. also if it should be efficient it would require even more work. anyone up for it? :)
I found some of them, but this is generally mess and doesn’t work ;)
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here are the final files for reference:
Workshop Examples II.zip (60.4 KB)