So, camera image looks best with wait for every nth frame set to one in my current setup, but that ties vvvv framerate to the framerate of video, i am using grabing card btw.
When I set wait for every nth frame to zero, vvvv runs normal but movement on the camera is jittery.
Is there a way how to render camera texture and then add it to vvvv separately? My guess is to run 2 instances of vvvv and share texture between them? Is there a way how to do it on one instance?
if you have a camera with let’s say 30 fps and you want to run vvvv with 60fps, set ‘wait for nth frame’ to 2. so every camera frame stays on screen for 2 vvvv-frames.
i also had success in the past with setting this pin to a much higher value…
oh that seems to work now, and i was experimnting with this before but it wasnt very good, the part that changed it now can be setting mainloop to filtered rather than raw