So, camera image looks best with wait for every nth frame set to one in my current setup, but that ties vvvv framerate to the framerate of video, i am using grabing card btw.
When I set wait for every nth frame to zero, vvvv runs normal but movement on the camera is jittery.
Is there a way how to render camera texture and then add it to vvvv separately? My guess is to run 2 instances of vvvv and share texture between them? Is there a way how to do it on one instance?