there seems to be a general missunderstanding. vvvv is framebased and as such all computation is always done in one frame. a bang is a value of 1 for one frame. a frame lasts until all computation of all nodes is finished. so if one node takes a very long time it influences the whole framerate. see? so:
@5) “If the calculations in evaluate lasts longer than the “bang”, what happends?” if you understood the paragraph above that doesn’t make sense anymore, right?
@6) you shouldn’t think about it that way. think only in frames. a bang is a 1 for one frame, followed by a 0 in the next.77
@7) again this question doen’t make sense anymore, right?
@8) have you checked the ConnectAll? it demonstrates how you internally use a normal list and then in the end assign the list to the output.
@9) that is only a template for texture output that just doesn’t do any calculation yet. if it did, it would do it in Evaluate() as well.