Some of my initial ideas for vvvv are somewhat “scene” oriented, calling for a large geometry such as a sphere that other elements will be place inside. But I must be missing something thus far. The attached scene uses the SoftImage camera for convenience. I can’t seem to get “inside” the half-sphere. If I navigate to where the sphere is open toward the viewer, zoom as far as possible, then rotate the view left right, I still get the outside of the sphere showing up once I reach the halfway point. I have the depthbuffer format set to D16_LOCKABLE. Any ideas on getting inside the sphere? Am I perhaps hitting some collision detection built into the softimage camera patch?
spherescene.zip (59.0 kB)