I have a question: I created a 3d scene, with 3d objects and texts.
I need that the objects that are behind the others, hare hidden. For this reason I setted the deph buffer to “standard” and the format in “D32_float”.
With 3d objects everything works… the problem is with the text (I’m using the node TEXT DX11 LAYER): the texts behind objects are not hidden. This is a screenshot to show what I mean:
Some texts are behind the earth, so should be not visible!