Just been playing with https://discourse.vvvv.org/ and trying to get the shadow to start on the edge of the geometry.
In the patch attached I’m raising each block thru the surface, you can see that the shadow looks like the object is sitting above the surface, but it’s actually penetrating it. Is there a way to tweak the shadow so it starts more closely to the edge of the geometry?
I think another result of this is that the shadow starts to appear after the geometry gets high enough to start casting it’s shadow, so the shadow “pops” up.
DefferedShadowPCF - test.zip (8.8 kB)