i miss the decay node in gamma. any chance to see the delphi code of the original to rebuild it ?

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Should be easy to build one by wrapping ADSR. I don’t know how the Decay worked in detail, but it is most probably a special case of ADSR… Can you describe the desired behavior?

the behaviour is like decay in beta works, you can filter/animate a float with independed in and out timings

I patch it like this when I need different In/Out animations:


InOutAnimation.vl (9.8 KB)

Probably there are different ways to do so.


thanks anton, yeah…there are different ways to patch this, i’m particular interested how the old decay works…that was the question :)

handle with care: vvvv beta Decay node implementation · GitHub


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