i miss the decay node in gamma. any chance to see the delphi code of the original to rebuild it ?
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Should be easy to build one by wrapping ADSR. I don’t know how the Decay worked in detail, but it is most probably a special case of ADSR… Can you describe the desired behavior?
the behaviour is like decay in beta works, you can filter/animate a float with independed in and out timings
I patch it like this when I need different In/Out animations:
InOutAnimation.vl (9.8 KB)
Probably there are different ways to do so.
Best,
Anton
thanks anton, yeah…there are different ways to patch this, i’m particular interested how the old decay works…that was the question :)