Decay Behavior

It should be made clear that the Attack- and Decay-Time specified on the Decay (Animation) node determine the time needed for a transition of stepsize 1, or more generally: from an input x to an input x+1 for attack and x-1 for decay. Example: a Decay (Animation) node with an Attack value of 1 second needs 5 seconds to transition from 0 to 5.

Not a bug as such, more of a helppatch thing.

decaybehave.v4p (4.2 kB)

no; its a node reference thing. see Decay (Animation)