Cylindrical texture

Hi All

As some of you probably know, I work a lot with 2D textures and texture feedback. I have gained access to a nice cylindrical 360 setup, and I would like to bring my 2D texture feedback into the 360 world.

So my question is, is it possible to work with textures in a way so they behave as if they are on a cylinder? so feedback on the left and right edges continue as if they were next to each other?


Set texture sampler to wrap?

The texture is only shown once on the setup, I just want it there once. It might work if I put it in the feedback chain somehow, need to think.

Thinking done, easy. You are correct @catweasel
CylindricalFeedback.v4p (12.5 KB)