Cylindrical texture

Hi All

As some of you probably know, I work a lot with 2D textures and texture feedback. I have gained access to a nice cylindrical 360 setup, and I would like to bring my 2D texture feedback into the 360 world.

So my question is, is it possible to work with textures in a way so they behave as if they are on a cylinder? so feedback on the left and right edges continue as if they were next to each other?

Sune

Set texture sampler to wrap?

The texture is only shown once on the setup, I just want it there once. It might work if I put it in the feedback chain somehow, need to think.

Thinking done, easy. You are correct @catweasel
CylindricalFeedback.v4p (12.5 KB)

2 Likes

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.