Cylinder + texture problem

I am trying to make a ‘slot machine’-like game. I’ve made spinning cylinder to which I applied a texture. The problem is that the texture looks strange if I rotate the cylinder to have a front view of the ‘wheel’. It’s better to see the attached patch.

VV. (14.0 kB)

Open Inspektor and change Renderer’s depthbuffer format to D24X8.

Wow! That easy. Thank you for the tip.

There is a problem with the solution above: I only works in window mode; the problem persists in full screen. Ideas?


Do the same thing as before, just change fullscreen depthbuffer instead of windowed depthbuffer.

Sorry I’ve missed that.

Thanks for the help,