So after the first steps with low level shading in stride (MeshRenderer and RenderEntity), I am interested how to do everything within the PBR pipeline. As far as I understand I have to use a “stride model” with PBR Material for it to work.
Anyhow, I watched the stride deep dive from Node again, and tried to piece together the workflow for manipulating stride models within the PBR pipeline. Copied together some pieces of patches. (Node example not working with 2021.3.1)
So is this the way it works atm? @tonfilm
Does texture manipulation just work through TextureFX atm? I did not find another way to manipulate a PBR Material . And for geometry I have to use stride’s instancing pipeline with stride meshes. I can manipulate the transforms of the instanced objects, but what about the geometry itself?