ggml
May 7, 2018, 12:11am
#1
can someone hint at the math that is necessary for drawing a curve through given points instead of the actual bezier control points ? or maybe someone has patched this before ?
readme
May 7, 2018, 12:23am
#2
In numerical analysis, a cubic Hermite spline or cubic Hermite interpolator is a spline where each piece is a third-degree polynomial specified in Hermite form: that is, by its values and first derivatives at the end points of the corresponding domain interval. Cubic Hermite splines are typically used for interpolation of numeric data specified at given argument values
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04_CubicSpline.v4p
joreg
May 7, 2018, 9:42am
#3
here is a general primer on curves .
system
Closed
May 7, 2019, 9:42am
#4
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