I have been scratching my head and searching around as to how to get a background in a renderer and can’t seem to find a solution to this simple problem.
I am using MRE mdmod 2 and would like to have either a spheremap or cubemap in the background which is static, ie. doesnt move with the camera, very similar to the way the reflection map works. Like imagine you render something and it is floating in outer space with stars in the background.
Thanks for any hints.