Creating EmptyShader appends "_EmptyShader" to declaration

Hey,
as this is a shader file you’d create for compositing, I’d say it’s wrong to automatically add a “_EmptyShader” to the shader declaration inside the file. I guess that’s a bug, as the filename itself is what you’d expect.
While this makes sense for the other shader presets, I guess this one slipped through.

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5.3 preview 0192

Hi Readme,

thanks! Should be fixed in the upcoming.

Best,
Anton

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