Create a spread of SVG Textures?


I have a spreaded quad (the transform pin receives a spread of transformations). Each quad shall get it’s own texture. Is it possible to spread svg textures?
If not directly perhaps with a workaround?

Best regards

yes, just put multiple file names into the Reader (SVG) and connect it to the SVGTexture (EX9.Texture) node.

Thanks for the input!
Got me to the right idea! The problem was, that the svg for the texture is being modified dynamically (svg quad with varying colors).

Now each time the color of the quad was changed a svg file is being written.
With a spread the filenames are being handed over to the Reader (SVG) in the correct order.

Thanks for this valueable hint!