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Crash while connecting DX9Texture > Texture Split > HSL > Quad


#1

Hi all!

I’m trying to render a texture with a ‘offscreen’ renderer and a dx9texture node. I want to ue this as an alpha mask for another quad that get’s rendered onscreen.

The script crashes as soon as I draw the last connection. It freezes my whole PC. Is this some kind of infinite loop I built?
Is there a better way for creating alphas? Basically I just want to place one image on top of another and then reveal the upper image with a custom alpha.

Thanks!

freezes my machine (2.0 kB)


#2

hei pechart, the Texture (EX9.Texture Split) is not the right one to use for what you want to do. it returns the alpha value for each pixel in a texture.

please have a look at the video-effects-and-compositing-tutorials examples to learn how to use a texture as a mask for something else.


#3

Hey,

thanks for the fast response. I’ll check the tuts tomorrow, great.

Cheers!


#4

That was exactly what I needed, works now, thanks!