Crash when adding the VL.IO.NDI dependency

ok, there’s 2 separate issues:

  1. old vl.core nuget and some assemblies aren’t in the outputdir (must be set to copy in properties)

  2. (what i was referring to)
    i made a second receiver, that receives a Sharpdx.Texture2d instead of an image, that could then be converted to stride.texture with (almost) no cost via FromNativeTexture

1 is trivial to fix and 2 needs some more tinkering

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