Hello all

I built this Lorenz Attractor in vvvv/VL:

https://media.giphy.com/media/xThtaarRzHDQ35Odos/giphy.mp4

Like always, I won’t tell you how it works, but challenge you to rebuild it. I reckon it’s clearer when built in C# and then draw in vvvv. The only illegal node here is the LorenzAttractor node, you should build that yourself!

If you’ve not seen anything like this before, see this as your gentle introduction to Chaos Theory

Chaos theory is a branch of mathematics focusing on the behavior of dynamical systems that are highly sensitive to initial conditions. 'Chaos' is an interdisciplinary theory stating that within the apparent randomness of chaotic complex systems, there are underlying patterns, constant feedback loops, repetition, self-similarity, fractals, self-organization, and reliance on programming at the initial point known as sensitive dependence on initial conditions. The butterfly effect describes how a sm...

Extended version:
Build some more Attractors!
http://mathworld.wolfram.com/Attractor.html

This one for example:
http://mathworld.wolfram.com/BarnsleysFern.html

1 Like

u7angel
February 4, 2018, 3:07pm
#2
c# wise one could pretty much make a copycat of mr. shiffman‘s code.

1 Like

Ha wow nice @bjoern I didn’t know that!

tmp
February 4, 2018, 9:35pm
#6
and here is my directcompute implementation of the lorenz attractor in dx11.particles :)

h99
February 4, 2018, 10:11pm
#7
Ah! It seems you’re late at the party this time, @dominikKoller , uh?
What you gonna say now, mister fancy ferns?

1 Like

Gotta learn something new everyday ;)

1 Like

system
Closed
February 5, 2019, 1:09am
#9
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