Since last week, I’ve been learning vvvv from scratch, directly from the source. Thanks Joreg and all the vvvv team!
Here’s a little game I like to play when learning a creative coding language: take an interesting geometric animation and try to replicate it in code. I call this the Easy Copycat Game (there is a Hard Copycat Game, but let’s not get ahead of ourselves :D )
For today’s challenge, how about we start with a classic MrDiv loop?
Try to get as close as possible to the original and post your results here! The best ones will win infinite admiration and eternal bragging rights ;)
Maybe this could end up in something like daily/weekly speedpatching?
Its very common for illustrator & 3d Artist User Groups to create artwork to a set topic & given time. Quick and dirty practice. feedback. pretty much the main reason im still on facebook.
or a help patch challenge / challenge for next demo patch
@dominikKoller did it the way i would have done it, so i played a bit and made the cubes keep their relations automatically and added another animation…
@tonfilm in the first renderpass, aa is enabled, just on 1 bc my graphics card won’t allow more - is it important in the second (we’re just rendering a texture, so what’s there to be antialiased)?
have’t checked the setting, but it looks edgy. sphere resolution is only 6, then that might be the reason… texture → fullscreenquad can also lose quality.