Is it possible to create SDF’s with other sources than FieldTrip nodes in realtime? From dynamic geometry, point clouds or textures? I don’t need a full 360 degree scan like MeshToSDF node does (which seems to only works with constant geometry), just from one perspective, maybe a heightmap or something similar. I would like to constrain points on a dynamic surface.
You can use TextureSDF or AsScalarField to use a texture as input. In case you want to go from 2D to 3D you might also check HeightFieldSDF or ExtrudeSDF. Hard to day more without knowing what exactly you are wanting to do