I found an old thread about this that seemed to indicate this was fixed, but I’m getting two problems in 25.1 with contour.
If somewhere down the line from contour there is not a visible render of its “seen” output, it stops working.
Also, if another renderer goes full-screen “over” that visible renderer, all sorts of errors occur, and contour stops working, even after the full-screen is removed. Also, the full-screen never happens, I just get a grey box taking up part of the screen.
I was able to use contour before because I was just using the numerical output, and kept a patch window open with a render of it on my patch monitor. But now I’m trying to use the “seen” output, and that means the patch has to go on my full-screen monitor to stay in the render pipeline. Ooops.
Workarounds appreciated - thanks a bunch!