Is there still no spreadable or easily configurable way to combine meshes? The logic is pretty simple (patch attached) so I’m puzzled that a Cons for meshes does not exist.
And what the heck does “Mesh (EX9.Geometry Join VVVV)” do? There is no help patch and the Wiki page is opaque on what the input pins mean.
meshes.v4p (19.1 kB)
https://discourse.vvvv.org/t/10694 has a simple patch using “Mesh (EX9.Geometry Join VVVV)”- it just a partner to VertexBuffer (EX9.Geometry Join Advanced). I don’t think it will help you with subsets though, just lets you add different types of vertex data.
If dx11 is an option it has a Cons for geometry. Otherwise if you don’t need it updated every frame I think I’ve got an obj writer somewhere that does subsets, can have a look for it if you want.
dunno if it helps
ConGeometry.zip (144.7 kB)
hey can someone explain the Texture coordinate mapping
logic 0 -> 0.3333 // 0.3333-> 0.6666 done inside the GeometryGroup.v4p
with the Map (value)
what happen if i want a 10 input geometry group module?