https://discourse.vvvv.org/t/10694 has a simple patch using “Mesh (EX9.Geometry Join VVVV)”- it just a partner to VertexBuffer (EX9.Geometry Join Advanced). I don’t think it will help you with subsets though, just lets you add different types of vertex data.
If dx11 is an option it has a Cons for geometry. Otherwise if you don’t need it updated every frame I think I’ve got an obj writer somewhere that does subsets, can have a look for it if you want.
hey can someone explain the Texture coordinate mapping
logic 0 -> 0.3333 // 0.3333-> 0.6666 done inside the GeometryGroup.v4p
with the Map (value)
what happen if i want a 10 input geometry group module?