I am attempting to make various sea creatures using primitives and their transformations. While looking at ‘not human skin’ in ‘+ Bones’ in girlpower I notice that some shapes disappear beautifully behind other ones depending on their position to the camera. My shapes (see example) do not. I would love for the tentacles that are covered by the body to disappear behind the body. I don’t understand what I’m doing that’s different from the girlpower example. Any ideas?
Glad I could help. Just noticed that the blend node doesn’t look good from some perspectives - try removing it. Also check out the latest contribution: mre-multipass-render-engine
You should be able to create a nice looking underwater atmosphere with it.