Hi, I’m trying to get the alpha channel of a colour to work when applied using a shader rather than a DX9 node.
I’ve attached a patch showing it working with a DX9 Quad and not with a Phong’d EX9 Grid.
Any ideas? I’ve tried splicing in a few bits of shader code I’ve found around the site but with no success so far.
ColourAlphaInShader.v4p (5.3 kB)