Hello to everyone!
I was trying to add a texture to a collada file. I need to apply a video (Filestream) as texture to a mesh (ColladaFile). But the result for any *.dae is the same (see attached picture).
Is there also a DX11 workflow for Collada files? Thanks
sure you have texture coordinates in that mesh?
not sure about blender, but try to put a texture on the mesh there and then export.
maybe need to select a texture mapping like cube or uv in blender first.