Coding a plugin that outputs a texture spread


I have been trying out the new code-editor (which is great BTW) to see how I could code my own plugins. It turns out to be quite easy.

In the templates, there is an example that outputs a texture, but I don’t see how I could write a plugin that outputs a spread of textures.

Does anyone have an example of how I could do that?

I have a feeling that
void VVVV.PluginInterfaces.V1.IPluginDXTexture.GetTexture ( IDXTextureOut ForPin, int OnDevice, out int Texture )
might have something to do with it, but I don’t really see how it should be done…

up till now this is not possible. the GetTexture method misses the int slice parameter. will be fixed in vvvv > beta24.1

Ok, thanks.

Another question, is it possible to write a plugin that outputs VideoOut (like filestream)? Or AudioOut

And if yes, what exactly is that? How should it be done then?

helo ft,

nope, audio and video pins cannot be realized with plugins.
what you can do though is writing a freeframe plugin that has one video in- and one output.