i’m lost in the geometry nodes…:)
i’m trying to fill the inside of a 2D shape (created with contour) with a uniform cloud of points
i’ve tested with vector2points & delaunay nodes
but without success…
do i need to use the x y bounds of the shape
and add points with linearspread…
i’m sure there’s a more elegant/simple way to do this!!!
can you attach some patch?
there is the lovely bound.node ;)
quadShape.v4p (12.4 kB)
thanks for your example frank
i’ll try to adapt it to an irregular / non quad shape
I hacked the contour plugin a little ;D
Its actually just setting a flag to -1 in CV_drawContour function to fill it. But its Red color only. Im still in C++ beginning (since a year now, its so complicated). Anyway if you set showContour to 1 and Thickness to 0, then its filled red.
Contour.zip (124.1 kB)
Perhaps use the ApplyTransform node? Once again, example patch of your ‘custom’ shape really helps.
sorry i don’t get it to work
except with a pipet workaround
see attached patch
inside shape.rar (6.5 kB)