I would like to simulate something like a curtain that is pushed aside, to reveal what’s behind it. Does anyone know of the best nodes that I could use for this task?
I was thinking about some physics nodes that support ‘links’ between bodies, so that you can create something like a ‘net’, and which can be used for texture mapping afterwards.
Or does vvvv currently lack the tools to do that? In that case, what libraries could be looked into to help me with this (so I can program a specific dynamic plugin if needed)?
Thanks for your ideas.