Circular Spread + Camera - Order


i have a problem by using a circular spread in combination with the camera node. Something is wrong with the order of the individual elements in the foreground and background. Sometimes the order is correct but mostly it is wrong. (4.2 KB)

You need to enable the Depthbuffer.

thank you, it works

but if i add a background layer, this layer always at the top, although the group order is the other way round (4.5 KB)

use the FullscreenQuad for that and connect it to the layer before the 3d content:


you can also check how it is done inside, using the ZWriteEnable node, which prevents the quad from writing into the depth buffer.