Check if camera sees quad

hi all,

I want to check if my camera sees certain 2d quads. I get the “look direction” vector from the view matrix. But how to I check which of the vectors deviate too much from the view direction?

thanksfrustumCheck2.v4p (26.5 KB)

I have no idea if there is something ready made to use in vvvv, but generally you’d want to look at “view frustum culling”
http://www.txutxi.com/?p=584

when you type “frustrum” in the nodebrowser you’ll see

  • FrustrumTest (DX11.Validator)
  • ViewFrustrumCulling (EX9.Geometry Mesh)
    that both come with helppatches.

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