I want to check if my camera sees certain 2d quads. I get the "look direction" vector from the view matrix. But how to I check which of the vectors deviate too much from the view direction?
thanksfrustumCheck2.v4p (26.5 KB)
I have no idea if there is something ready made to use in vvvv, but generally you'd want to look at "view frustum culling"http://www.txutxi.com/?p=584
when you type "frustrum" in the nodebrowser you'll see - FrustrumTest (DX11.Validator)- ViewFrustrumCulling (EX9.Geometry Mesh)that both come with helppatches.