I’m seeing a very strange and infuriating behavior: when I have a patch that has a Renderer in it, if I dupe that node, as expected the Renderers inside come up docked. No biggie I think, I’ll just undock them.
First surprise, despite what the GUI doc page says, the only way to undock them is to alt-left-click in the black area to the right of the tabs and drag it to an open are of desktop; clicking anywhere else does not work. But that does work, the Renderers are now undocked.
But then when I drag one of the two Renderer windows ANYWHERE else, even on the opposite side of the desktop on a blank section of desktop not overlapping any other windows, BANG they dock again.
This does not happen when you just dupe a Renderer in a patch, it only happens when the Renderer is contained inside a duped node/patch. Opening and undocking the duped patch itself works fine, and moving one of them does not cause them to re-dock, this only happens with Renderers.
This happens in 34.2_x86 and 34.2_x64, with both DX9 and DX11 Renderers.
Steps to reproduce:
- Open a blank patch. Shift-Ctrl-P to create a blank subpatch.
- Add a Renderer node to the subpatch.
- Back in the parent patch, select it and hit Ctrl-D to dupe it.
- Drag one of the Renderer windows with Alt-left-drag to a blank part of the desktop.
- Drag either of the Renderer windows anywhere else, and they dock again.