I’m trying to apply some blur effect to an image sequence in Stride.
In my current project, I’m using a DDS image sequence, and so the
ImagePlayer (Stride) which outputs a texture each frame.
But when trying to blur it, then it outputs a null texture.
If I isolate one frame from that DDS image sequence using a
FileTexture, then it works.
If I use a PNG image sequence, instead of the DDS one, then it works.
Any hint on how to solve this?