Can´t open latest stable gamma (4.12)

Hi,

since I was using gamma 4.12 last week without any troubles, now it´s impossible for me to use it. When I open gamma, the patch editor is on stop, and the following is the log that I get:

SharpDXException: "HRESULT: [0x887A0004], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_UNSUPPORTED/Unsupported], Message: Die angegebene Geräteschnittstelle oder Featureebene wird auf dem System nicht unterstützt.

"
StackTrace:
SharpDX.Result { public void CheckError() { … } }
SharpDX.Direct3D11.Device { private void CreateDevice(SharpDX.DXGI.Adapter adapter, SharpDX.Direct3D.DriverType driverType, SharpDX.Direct3D11.DeviceCreationFlags flags, SharpDX.Direct3D.FeatureLevel[] featureLevels) { … } }
Stride.Graphics.GraphicsDevice { private void InitializePlatformDevice(Stride.Graphics.GraphicsProfile[] graphicsProfiles, Stride.Graphics.DeviceCreationFlags deviceCreationFlags, object windowHandle) { … } }
Stride.Graphics.GraphicsDevice { public void Recreate(Stride.Graphics.GraphicsAdapter adapter, Stride.Graphics.GraphicsProfile[] graphicsProfiles, Stride.Graphics.DeviceCreationFlags deviceCreationFlags, Stride.Graphics.WindowHandle windowHandle) { … } }

        Stride.Graphics.GraphicsDevice { public static Stride.Graphics.GraphicsDevice New(Stride.Graphics.GraphicsAdapter adapter, Stride.Graphics.DeviceCreationFlags creationFlags, Stride.Graphics.GraphicsProfile[] graphicsProfiles) { ... } } 
        VL.Stride.Core.Initialization { private static Stride.Core.ServiceRegistry CreateStrideServices(System.Reactive.Disposables.CompositeDisposable subscriptions) { ... } } 
        System.Runtime.CompilerServices.ConditionalWeakTable`2 { public TValue GetValue(TKey key, System.Runtime.CompilerServices.ConditionalWeakTable<, >.CreateValueCallback createValueCallback) { ... } } 
        VL.Stride.Core.Initialization { public static void RegisterStaticNodeFactory(VL.Core.IVLFactory factory, string name, System.Func<Stride.Core.ServiceRegistry, VL.Core.IVLNodeDescriptionFactory, VL.Core.NodeBuilding.FactoryImpl> init) { ... } } 
        VL.Stride.Core.Initialization { private void RegisterNodeFactories(VL.Core.IVLFactory factory) { ... } } 
        VL.Core.CompilerServices.AssemblyInitializer { internal void InitInternalFactory(VL.Core.IInternalVLFactory factory) { ... } } 

InitializationException: “Initialization failed”
StackTrace:
VL.Core.CompilerServices.AssemblyInitializer { internal void InitInternalFactory(VL.Core.IInternalVLFactory factory) { … } }
VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.IEnumerable<VL.Core.IVLNodeDescriptionFactory> <get_AvailableNodeFactories>g__Compute|128_0() { … } }
VL.Lang.Symbols.DocSymbols { public System.Collections.Immutable.ImmutableArray<VL.Core.IVLNodeDescriptionFactory> get_AvailableNodeFactories() { … } }
VL.Lang.Symbols.DocSymbols+NodeFactoryDependencySymbol { private VL.Lang.Symbols.ISymbolSource <get_RemoteSymbolSource>g__Compute|2_0() { … } }
VL.Lang.Symbols.DocSymbols+NodeFactoryDependencySymbol { public virtual VL.Lang.Symbols.ISymbolSource get_RemoteSymbolSource() { … } }
System.Linq.Enumerable+WhereSelectEnumerableIterator2 { public virtual bool MoveNext() { ... } } System.Linq.Enumerable+<ConcatIterator>d__591 { private virtual bool MoveNext() { … } }
System.Linq.EnumerableEx+d__891 { private virtual bool MoveNext() { ... } } System.Linq.Enumerable+<DistinctIterator>d__641 { private virtual bool MoveNext() { … } }
System.Linq.EnumerableEx+d__351 { private virtual bool MoveNext() { ... } } System.Linq.Enumerable+WhereEnumerableIterator1 { public virtual bool MoveNext() { … } }
System.Linq.Enumerable+d__64`1 { private virtual bool MoveNext() { … } }

    System.Linq.Enumerable { public static TSource[] ToArray(System.Collections.Generic.IEnumerable<> source) { ... } } 
    System.Collections.Immutable.ImmutableArray { public static System.Collections.Immutable.ImmutableArray<> CreateRange(System.Collections.Generic.IEnumerable<> items) { ... } } 
    VL.Lang.Symbols.AggregateSymbolSource { public System.Collections.Immutable.ImmutableArray<VL.Lang.Symbols.ISymbolSource> get_SymbolSources() { ... } } 
    VL.Lang.Symbols.AggregateSymbolSource { public virtual System.IObservable<VL.Lang.Symbols.IDefinitionSymbol> get_SymbolInvalidated() { ... } } 
    VL.Lang.Symbols.DocSymbols { private VL.Lang.Symbols.ISymbolSource <get_LocalSymbols>g__Compute|114_0() { ... } } 
    VL.Lang.Symbols.DocSymbols+<GetAllSymbolSources>d__135 { private virtual bool MoveNext() { ... } } 
    System.Linq.Enumerable+<DistinctIterator>d__64`1 { private virtual bool MoveNext() { ... } } 
    VL.Lang.Symbols.SomeHelpers { public static System.Collections.Immutable.ImmutableDictionary<, > ToImmutableDictionaryWithEntriesOnlyThatDontConflict(System.Collections.Generic.IEnumerable<> values, System.Func<, > keyselector, System.Collections.Generic.IEqualityComparer<> keyComparer) { ... } } 
    VL.Lang.Symbols.DocSymbols { public System.Collections.Immutable.ImmutableDictionary<string, VL.Lang.Symbols.ISymbolSource> get_AllSymbolSourcesInExtendedScope() { ... } } 
    VL.Lang.Symbols.DocSymbols { public virtual VL.Lang.Symbols.ISymbolSource GetSymbolSourceForFile(string name, bool extendedScope) { ... } } 
    VL.Lang.Symbols.ChoiceBasedReferenceSymbol`1 { public VL.Lang.Symbols.ISymbolSource GetSymbolSource(bool fast, VL.Lang.Symbols.ISymbolSource fallBack) { ... } } 
    VL.Lang.Symbols.ChoiceBasedTypeReferenceSymbol { private System.Collections.Immutable.ImmutableArray<VL.Model.Found<VL.Lang.Symbols.ITypeSymbol>> GetDefinitionCandidates() { ... } } 
    VL.Lang.Symbols.ChoiceBasedTypeReferenceSymbol { public virtual System.Collections.Immutable.ImmutableArray<VL.Model.Found<VL.Lang.Symbols.ITypeSymbol>> get_DefinitionCandidates() { ... } } 
    VL.Lang.Symbols.ChoiceBasedTypeReferenceSymbol { private VL.Lang.Symbols.ITypeSymbol GetResolvedSymbol() { ... } } 
    VL.Lang.Symbols.ChoiceBasedTypeReferenceSymbol { public virtual VL.Lang.Symbols.ITypeSymbol get_ResolvedSymbol() { ... } } 
    VL.Lang.Symbols.ForwardConcreteTypeSymbol { private VL.Lang.Symbols.IConcreteTypeSymbol GetForwardedType() { ... } } 
    VL.Lang.Symbols.DocSymbols { internal static void <get_LocalTypeForwards>g__CollectLocalTypeForwards|108_1(System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> result, System.Collections.Generic.IEnumerable<VL.Lang.Symbols.BuildItem> definitions) { ... } } 
    VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> <get_LocalTypeForwards>g__Compute|108_0() { ... } } 
    VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> <get_TypeForwards>g__Compute|110_0() { ... } } 
    VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> <get_TypeForwards>g__Compute|110_0() { ... } } 
    VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> <get_TypeForwards>g__Compute|110_0() { ... } } 
    VL.Lang.Symbols.ScopedHelpers { public static VL.Lang.Symbols.IConcreteTypeSymbol Scoped(VL.Lang.Symbols.IConcreteTypeSymbol type, VL.Lang.Symbols.DocSymbols scope, bool useDocSymbolsAsSource) { ... } } 
    VL.Lang.Symbols.ScopedHelpers { public static TSymbol Scoped(TSymbol symbol, VL.Lang.Symbols.DocSymbols scope, bool useDocSymbolsAsSource) { ... } } 
    VL.Lang.Symbols.DocSymbols+ForwardPlatformTypes { public virtual VL.Lang.Symbols.IConcreteTypeSymbol get_Object() { ... } } 
    VL.Lang.Symbols.PatchedConcreteTypeSymbol { internal virtual void InitWithDefaults(VL.Lang.Symbols.BuildItem item) { ... } } 
    VL.Lang.Symbols.PreCompilation { private void Initialize(VL.Lang.Symbols.PreCompilation previousCompilation, System.Threading.CancellationToken token, System.IProgress<VL.Model.LoadMessage> progress) { ... } } 
    VL.Lang.Symbols.PreCompilation { internal VL.Lang.Symbols.PreCompilation WithSolution(VL.Model.Internal.Solution value, VL.Model.CompileOptions options, System.Threading.CancellationToken token, System.IProgress<VL.Model.LoadMessage> progress) { ... } } 
    VL.Model.VLSession+<>c__DisplayClass183_0 { internal VL.Lang.Symbols.PreCompilation <PrepareSolutionWithFreshSymbols>b__0() { ... } } 
    System.Threading.Tasks.Task`1 { internal virtual void InnerInvoke() { ... } } 
    System.Threading.Tasks.Task { private void Execute() { ... } } 
    System.Runtime.ExceptionServices.ExceptionDispatchInfo { public void Throw() { ... } } 
    System.Runtime.CompilerServices.TaskAwaiter { private static void HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task task) { ... } } 
    VL.Model.VLSession+<PrepareSolutionWithFreshSymbols>d__183 { private virtual void MoveNext() { ... } } 
    System.Runtime.ExceptionServices.ExceptionDispatchInfo { public void Throw() { ... } } 
    System.Runtime.CompilerServices.TaskAwaiter { private static void HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task task) { ... } } 
    VL.Model.VLSession+<UpdateCompilationAsync>d__180 { private virtual void MoveNext() { ... } } 


SharpDXException: "HRESULT: [0x887A0004], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_UNSUPPORTED/Unsupported], Message: Die angegebene Geräteschnittstelle oder Featureebene wird auf dem System nicht unterstützt.

"
StackTrace:
SharpDX.Result { public void CheckError() { … } }
SharpDX.Direct3D11.Device { private void CreateDevice(SharpDX.DXGI.Adapter adapter, SharpDX.Direct3D.DriverType driverType, SharpDX.Direct3D11.DeviceCreationFlags flags, SharpDX.Direct3D.FeatureLevel[] featureLevels) { … } }
Stride.Graphics.GraphicsDevice { private void InitializePlatformDevice(Stride.Graphics.GraphicsProfile[] graphicsProfiles, Stride.Graphics.DeviceCreationFlags deviceCreationFlags, object windowHandle) { … } }
Stride.Graphics.GraphicsDevice { public void Recreate(Stride.Graphics.GraphicsAdapter adapter, Stride.Graphics.GraphicsProfile[] graphicsProfiles, Stride.Graphics.DeviceCreationFlags deviceCreationFlags, Stride.Graphics.WindowHandle windowHandle) { … } }

        Stride.Graphics.GraphicsDevice { public static Stride.Graphics.GraphicsDevice New(Stride.Graphics.GraphicsAdapter adapter, Stride.Graphics.DeviceCreationFlags creationFlags, Stride.Graphics.GraphicsProfile[] graphicsProfiles) { ... } } 
        VL.Stride.Core.Initialization { private static Stride.Core.ServiceRegistry CreateStrideServices(System.Reactive.Disposables.CompositeDisposable subscriptions) { ... } } 
        System.Runtime.CompilerServices.ConditionalWeakTable`2 { public TValue GetValue(TKey key, System.Runtime.CompilerServices.ConditionalWeakTable<, >.CreateValueCallback createValueCallback) { ... } } 
        VL.Stride.Core.Initialization { public static void RegisterStaticNodeFactory(VL.Core.IVLFactory factory, string name, System.Func<Stride.Core.ServiceRegistry, VL.Core.IVLNodeDescriptionFactory, VL.Core.NodeBuilding.FactoryImpl> init) { ... } } 
        VL.Stride.Core.Initialization { private void RegisterNodeFactories(VL.Core.IVLFactory factory) { ... } } 
        VL.Core.CompilerServices.AssemblyInitializer { internal void InitInternalFactory(VL.Core.IInternalVLFactory factory) { ... } } 

InitializationException: “Initialization failed”
StackTrace:
VL.Core.CompilerServices.AssemblyInitializer { internal void InitInternalFactory(VL.Core.IInternalVLFactory factory) { … } }
VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.IEnumerable<VL.Core.IVLNodeDescriptionFactory> <get_AvailableNodeFactories>g__Compute|128_0() { … } }
VL.Lang.Symbols.DocSymbols { public System.Collections.Immutable.ImmutableArray<VL.Core.IVLNodeDescriptionFactory> get_AvailableNodeFactories() { … } }
VL.Lang.Symbols.DocSymbols+NodeFactoryDependencySymbol { private VL.Lang.Symbols.ISymbolSource <get_RemoteSymbolSource>g__Compute|2_0() { … } }
VL.Lang.Symbols.DocSymbols+NodeFactoryDependencySymbol { public virtual VL.Lang.Symbols.ISymbolSource get_RemoteSymbolSource() { … } }
System.Linq.Enumerable+WhereSelectEnumerableIterator2 { public virtual bool MoveNext() { ... } } System.Linq.Enumerable+<ConcatIterator>d__591 { private virtual bool MoveNext() { … } }
System.Linq.EnumerableEx+d__891 { private virtual bool MoveNext() { ... } } System.Linq.Enumerable+<DistinctIterator>d__641 { private virtual bool MoveNext() { … } }
System.Linq.EnumerableEx+d__351 { private virtual bool MoveNext() { ... } } System.Linq.Enumerable+WhereEnumerableIterator1 { public virtual bool MoveNext() { … } }
System.Linq.Enumerable+d__64`1 { private virtual bool MoveNext() { … } }

    System.Linq.Enumerable { public static TSource[] ToArray(System.Collections.Generic.IEnumerable<> source) { ... } } 
    System.Collections.Immutable.ImmutableArray { public static System.Collections.Immutable.ImmutableArray<> CreateRange(System.Collections.Generic.IEnumerable<> items) { ... } } 
    VL.Lang.Symbols.AggregateSymbolSource { public System.Collections.Immutable.ImmutableArray<VL.Lang.Symbols.ISymbolSource> get_SymbolSources() { ... } } 
    VL.Lang.Symbols.AggregateSymbolSource { public virtual System.IObservable<VL.Lang.Symbols.IDefinitionSymbol> get_SymbolInvalidated() { ... } } 
    VL.Lang.Symbols.DocSymbols { private VL.Lang.Symbols.ISymbolSource <get_LocalSymbols>g__Compute|114_0() { ... } } 
    VL.Lang.Symbols.DocSymbols+<GetAllSymbolSources>d__135 { private virtual bool MoveNext() { ... } } 
    System.Linq.Enumerable+<DistinctIterator>d__64`1 { private virtual bool MoveNext() { ... } } 
    VL.Lang.Symbols.SomeHelpers { public static System.Collections.Immutable.ImmutableDictionary<, > ToImmutableDictionaryWithEntriesOnlyThatDontConflict(System.Collections.Generic.IEnumerable<> values, System.Func<, > keyselector, System.Collections.Generic.IEqualityComparer<> keyComparer) { ... } } 
    VL.Lang.Symbols.DocSymbols { public System.Collections.Immutable.ImmutableDictionary<string, VL.Lang.Symbols.ISymbolSource> get_AllSymbolSourcesInExtendedScope() { ... } } 
    VL.Lang.Symbols.DocSymbols { public virtual VL.Lang.Symbols.ISymbolSource GetSymbolSourceForFile(string name, bool extendedScope) { ... } } 
    VL.Lang.Symbols.ChoiceBasedReferenceSymbol`1 { public VL.Lang.Symbols.ISymbolSource GetSymbolSource(bool fast, VL.Lang.Symbols.ISymbolSource fallBack) { ... } } 
    VL.Lang.Symbols.ChoiceBasedTypeReferenceSymbol { private System.Collections.Immutable.ImmutableArray<VL.Model.Found<VL.Lang.Symbols.ITypeSymbol>> GetDefinitionCandidates() { ... } } 
    VL.Lang.Symbols.ChoiceBasedTypeReferenceSymbol { public virtual System.Collections.Immutable.ImmutableArray<VL.Model.Found<VL.Lang.Symbols.ITypeSymbol>> get_DefinitionCandidates() { ... } } 
    VL.Lang.Symbols.ChoiceBasedTypeReferenceSymbol { private VL.Lang.Symbols.ITypeSymbol GetResolvedSymbol() { ... } } 
    VL.Lang.Symbols.ChoiceBasedTypeReferenceSymbol { public virtual VL.Lang.Symbols.ITypeSymbol get_ResolvedSymbol() { ... } } 
    VL.Lang.Symbols.ForwardConcreteTypeSymbol { private VL.Lang.Symbols.IConcreteTypeSymbol GetForwardedType() { ... } } 
    VL.Lang.Symbols.DocSymbols { internal static void <get_LocalTypeForwards>g__CollectLocalTypeForwards|108_1(System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> result, System.Collections.Generic.IEnumerable<VL.Lang.Symbols.BuildItem> definitions) { ... } } 
    VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> <get_LocalTypeForwards>g__Compute|108_0() { ... } } 
    VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> <get_TypeForwards>g__Compute|110_0() { ... } } 
    VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> <get_TypeForwards>g__Compute|110_0() { ... } } 
    VL.Lang.Symbols.DocSymbols { private System.Collections.Generic.Dictionary<VL.Lang.Symbols.IConcreteTypeSymbol, VL.Lang.Symbols.BuildItem> <get_TypeForwards>g__Compute|110_0() { ... } } 
    VL.Lang.Symbols.ScopedHelpers { public static VL.Lang.Symbols.IConcreteTypeSymbol Scoped(VL.Lang.Symbols.IConcreteTypeSymbol type, VL.Lang.Symbols.DocSymbols scope, bool useDocSymbolsAsSource) { ... } } 
    VL.Lang.Symbols.ScopedHelpers { public static TSymbol Scoped(TSymbol symbol, VL.Lang.Symbols.DocSymbols scope, bool useDocSymbolsAsSource) { ... } } 
    VL.Lang.Symbols.DocSymbols+ForwardPlatformTypes { public virtual VL.Lang.Symbols.IConcreteTypeSymbol get_Object() { ... } } 
    VL.Lang.Symbols.PatchedConcreteTypeSymbol { internal virtual void InitWithDefaults(VL.Lang.Symbols.BuildItem item) { ... } } 
    VL.Lang.Symbols.PreCompilation { private void Initialize(VL.Lang.Symbols.PreCompilation previousCompilation, System.Threading.CancellationToken token, System.IProgress<VL.Model.LoadMessage> progress) { ... } } 
    VL.Lang.Symbols.PreCompilation { internal VL.Lang.Symbols.PreCompilation WithSolution(VL.Model.Internal.Solution value, VL.Model.CompileOptions options, System.Threading.CancellationToken token, System.IProgress<VL.Model.LoadMessage> progress) { ... } } 
    VL.Model.VLSession+<>c__DisplayClass183_0 { internal VL.Lang.Symbols.PreCompilation <PrepareSolutionWithFreshSymbols>b__0() { ... } } 
    System.Threading.Tasks.Task`1 { internal virtual void InnerInvoke() { ... } } 
    System.Threading.Tasks.Task { private void Execute() { ... } } 
    System.Runtime.ExceptionServices.ExceptionDispatchInfo { public void Throw() { ... } } 
    System.Runtime.CompilerServices.TaskAwaiter { private static void HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task task) { ... } } 
    VL.Model.VLSession+<PrepareSolutionWithFreshSymbols>d__183 { private virtual void MoveNext() { ... } } 
    System.Runtime.ExceptionServices.ExceptionDispatchInfo { public void Throw() { ... } } 
    System.Runtime.CompilerServices.TaskAwaiter { private static void HandleNonSuccessAndDebuggerNotification(System.Threading.Tasks.Task task) { ... } } 
    VL.Model.VLSession+<UpdateCompilationAsync>d__180 { private virtual void MoveNext() { ... } } 

Can anyone see what the problem might be?

It looks like the graphics card cannot be opened. what kind of windows, graphics card, and driver version do you have? is vvvv set to high performance in the windows graphics setting?

It was indeed a problem with the GeForce drivers, thank you!

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