Can someone run this patch

And tell me if it’s running without any lag?

Not sure if it’s my PC or there is a bottleneck slowing it down…



shift.v4p (43.6 kB)

I don’t know, when I open a Renderer and Perfmeter, I get a solid 60fps.

You are shifting you 256 values in 500 seconds, an than you take an S+H every 0.5 seconds, what did you expect it would look like?

Use a change for that S+H, so when the spread changes you take a sample.