I am trying to find a way to recall values while a patch is running.
It would be great for me if these values can be recalled by a bang.
I am quite used to the pd/max style of bang a value, witch looks not working in vvvv, and I’m maybe just not thinking it the right way for doing it in vvvv…
Is there a way in vvvv to “push” values from bangs, and merge these values in a node, that will allways hold at the last value received ( without coming back to zero when the bang gets released )?
Or any better idea to do what I’m looking for ?
I found somehow a solution by using switches, but a solution based on a bang would make my life easier in terms of patching.