Camera(Transform Orbit) - Damping

fixed-for-50beta37

#1

I would very much appreciate it, if it had a damping behaviour as the version by dottore did.

Also: There seems to be a bug in the camera movement. Sometimes the camera gets “stuck/locked” and cannot be moved anymore. A reset resolves this, but sometimes even multiple resets are needed.


#2

This problem still exists on Beta 36 and the damping behaviour would also still be appreciated.


#3

bump


#4

this wasn’t easy to fix since the VL Damper doesn’t have a reset pin. however, the Filter node which behaves like a Damper when set to Expo mode now has a reset pin. so this is possible now.
would you keep the 1s long damping time? that always felt a bit slow for my personal taste. currently have it on 0.5s and it feels a bit snappier.


#5

please also test the camera freezes… i could not reproduce them on my machine. do you have any idea on how to reproduce it?


#6

Hi. Great to hear this is being considered. .5s as the standard should be fine, but it needs to be a settable input pin. The bug is hard to reproduce, but I’m still getting it very often. I think it has something to do with window switching, but can’t pin it down yet.


#7

I just could reproduce the bug consistently by moving the mouse when holding R for reset. Seems the camera gets stuck in reset mode.


#8

thanks for testing, will check.


#9

hm, wasn’t able to break the camera. can you describe in more detail? dx9 dx11? windowed, fullscreen, docked? any special mouse settings? test patch would be ace…


#10

PressedPressed02

The bug just happened again, seems the keyboard state node in VL reports a pressed R key, even if it is not pressed at all.

I can reproduce it now if I switch focus in windows while holding R.

edit: Even after restarting vvvv. just holding R and then clicking on the desktop / focussing another application freezes the keyboard. it feels like after this bug happened once, it happens all the time in different situations, but that’s just hunch.

Regarding your questions:
DX11, windowed, on Renderer and Preview alike.


#11

this helped a lot, thanks for the detailed report. i could improve the behavior a little bit. if you press R again when returning to vvvv the key should be removed again. the core issue, that the keyboard window node doesn’t send a device lost message when switching windows is not yet solved… but now we know.


Camera orbit bug