I’ve been playing with ampops’ Camera & Target module.(Thanks ampop this is really needed!)
I’ve been successful in making a box the target and this works very well. However I’m using a a gourard directional node instead of the constant node and I’m running into some problems.
The perspective and angles of the box seems distorted when the camera moves around - how do I get a shaded geometry into the renderer without distortion?
Also, can someone shed some light about the “constant” node? I can’t find any documentation for it.