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Camera Nodes Break in Fullscreen

The camera nodes dont work in fullscreen due to the handle from point node giving out the wrong handle in fullscreen windows

bug demo (5.7 kB)

hei cat,

not sure what you mean. for me with b34.2 the camera in your example works with both dx9 and dx11 renderers in fullscreen. also i don’t see a “handle from point” involved at all?!

Looks like I found it when using 34.1, I tested with 34.2 and it persisted, but trying again and its gone… I think the handle from point was part of the work around you made with a mouse cycle subpatch, with an automata in, I presume thats fixed now?

true, in b34.1 this was different…