Camera defaults

It would be great if the SceneTexture had the default camera like the SceneWindow.
Also it might be good if the normal Camera had the same defaults like the OrbitCamera, no?

Just came across this because it would be cool to just throw a SceneTexture into the patch and expose the Texture as an IOBox preview, without having the window to be opened. Right now a camera has to be connected to get the same look like in the SceneWindow.

You can easily patch you’re own SceneTexture for this, because the scene texture is generic it can have many use cases witch in the most are’t the one you are describing…

Well, but I would always expect the SceneTexture to look the same like it is rendered in a SceneWindow.

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