I m discovering actually OpenToonZ from gibli studio.
It s a vectorial animation software. One of the powerfull features of opentoonZ is the Plastic Tool.
It enables :
- to create a mesh from an image ( you draw your form and then ask to build the mesh)
- put some handle points on it
- deform the mesh from the animation of handles points
- add flex and rigid region to control the reactions of the mesh
Here is a sample of animation capabilities: https://vimeo.com/297541781
So mainly, i would like to arrive to do such a thing in VVVV.
Has anyone any idea how i can achieve this type of deformation of mesh in VVVV for real time manipulations ?
Here is also a second link to a tutorial with the plastic tool handles used in Star mode, not in inverse kinectic approach:
Thank you for your suggestions !