This seems like a fairly rudimentary vvvv question but it has me stumped.
I have a set of transforms for a quad or mesh that create an entire entity in my system. The whole bundle of transforms denotes one object. I now want to create a set of those objects and pass them to a renderer or shader. So essentially I want to pass another set of transforms into my patch and create a giant spread of transforms that has transforms for each piece of each entity.
I have X transform parts in a spread per entity.
I have Y transforms that are global transforms for Y entities.
What I want is a spread containing X*Y transforms with each transform being a product of a transform in X and a transform in Y.
Describing it this way it almost sounds like I need a “cross” node for transforms but to my knowledge such a thing does not exist.