Boygroup and udp

we experience a weird bug concerning our dome setup. if the host machine not just boygroups content but also distributes UDP stuff, the UDP messages get randomly interupted.

changing the framerate with mainloop seems to have an effect on this behaviour. each client gets different interuptions at different times…we fixed this problem by using another machine for UDP stuff for now, but this can’t be the solution.

any ideas ?

i think thats no bug, every machine has its own framerate, network messages can only be send if a frame is processed. the solution is to use a s+h node in the reciever patch. insert when new data arrives…