Boxed window problem with DX11 patches

When using DX11, 64bit, the render windows don’t remember their boxed state when reopen a patch. Whenever reopen a patch all former boxed render-windows (even those of the sub-patches) became detached windows. DX9 (64bit) windows behave fine. Anyone facing similar issues and found a solution?

think it’s a same problem with fullscreen renderers on dx11 witch also will not work if u saved patch with fullscreen renderer. I heard from mr vux that problem is coming from newer versions of 4v. Would be nice to have someone check this tho… It’s mega annoying specially on installation that suppose to work on it’s own, since even extra logic not helping to sort it out. Fullscreen Renderer just stays hidden on open.