1st: vux thank you for the box(2d) implementation.
here is my problem:
when using the UpdateBody-node some strange behaviour with the coordinate system occurs.
It seems the updated body creates a new coordinate system when updated.
after updating to point (0,0) several times the updated body jumps to many different positions, sometimes its also constantly moving/rotating around, even when update = 1.
anyone have an idea?
someone is able to explain how the update-node is working?
box2d_test01.v4p (51.5 kB)